i’m mainly interested in the recording game physics to IPO curves.
I made a few tests using Sumo and Bullet engines, with a ball falling on a slope, with a final collision. I’m not sure of the differences between the two engines, so I’m a little confused.
Could someone point me the main differences between the two systems? In which case should I use one, and in when should I use the other? Please note again that the question is oriented toward baking game physics into Ipo.