What I usually do is uv map my pictures to separate planes. For instance, say you were modeling a human head, and you have a front picture and side picture, and you wanted to split your screens and rotate your views respectively, and show the front shot for the front view and side shot for the side view.
Creat two planes, and individually uvmap your pictures to them. Then rotate them and move them to the proper view. Make sure you are in potatoe mode so you can see the uvmap, and set your mesh to wire frame under the f7 buttons.
Thank you very much BrianT.
I’m not really familiar with uv mapping yet but i found a tutorial.
Only one thing i didn’t get. "yes. just pick the pick inside the limits of the window you want to enter. " Whick pick should i pick? :-?
You mean use a different window set-up? Like a set-up which has 4 3d windows open and no buttons window, and another with one 3d window and one buttons window? You can set-up your whole screen with by splitting and joining windows, then save that set-up by going to the drop-down in the top header which probably says “SCR:2-Model”. Click ADD NEW to save the set-up. You can rename it for example “4-split modeling”. Go back to a default screen set-up and modify it into a new set-up. Save it again and call it for example “1-split texturing”. You can rename a window set-up by Shift-clicking in the drop-down. Read more about screen set-ups here: http://download.blender.org/documentation/htmlI/c640.html#BSG.IFA.F.MAK.CO8 (the section called Screens)
If you use the uv-mapped planes method explained by BrianT you can automatically change the height-width ratio of the plane to that of the applied texture using this method:
Do not only apply the texture as a uv-map, but as a normal texture too.
I understand what you mean, but that wasn’t really the answer to my question. Have you ever user Maya 3d? In Maya you can have four views, then press “space” to go temporarily in to one view. Then press “space” again to go back to all four views. Maby a lousy explaination but i hope you understand.
Wow! That really worked, thanks a lot.
As you se in the pictures above. One in potatomode and one in wireframe. And my question is. Cant i have the plane behind (with the picture) in potato and the plan i will model to in wireframe? I find it annoying to dont see the picture behind when i’ve drawed up an rough model of the object.