Ok, everytime I view from camera (NumPad 0) Everything looks good. When I render the scene though, it now renders from a different camera. I have no idea why.
I have about 6-8 cameras in this scene, and all use one of three basic Camera settings I have (Standard, wide-angle, fisheye)
I can’t quite understand it.
Each camera has a different object name, but many share the same settings for size, clipping, etc.
I’ve already done that though. I wish the answer was that simple.
I can see the view from the camera fine, but when I press F12 to render, it renders from a different camera. Up until yesterday, everything worked fine.