Different Materials with Unified Texture Settings

I HAVE CREATE MY OWN SOLUTION, NO NEED TO ANSWER.

So, I’ve hit a road block, where I want to use different materials, but somehow apply changes to a texture universally. What I’m basically doing is applying a grunge texture to every material, but I’d like to keep the settings uniform across each material, so: Influence, Mapping, things of that nature. I need them to maintain settings after the materials are already created. In other words, if I have already created 50 materials with the same texture applied, and then realize I don’t like something, like the blending mode, I can change it one material and have it applied to every material with the same texture.

Surely I’m overlooking something. I’d do it in post, but I like the effects I can create by applying the textures before the render.

Also, I am using the Internal Render, since my shaders are not complex enough to justify additional render times.

In the materials section if you select a material/texture that is from another object if you are in object mode you can simply click the number next to the material name and it will create it as it’s own user.

Also you can create a node group containing all settings that you want to keep constsient accross the materials.

Not quite what I was looking for, this merely duplicates materials while keeping original settings. I need them to maintain settings after the materials are already created. In other words, if I have already created 50 materials with the same texture applied, and then realize I don’t like something, like the blending mode, I can change it one material and have it applied to every material with the same texture.

Well, although not quite what I was looking for, since I’m using Internal Render, it set me on the right path. Thanks!