Hello again blender artists!
I was just wondering what different methods everyone uses when they animate firearms?
Do you use an armature?
How about just a hierarchy of parented objects?
Maybe you only animate the firearm model?
As many of you probably know I’ve been working on a Weapons template and I want it to be as versatile as possible and to do that I don’t want to force anyone to use any single animation technique, so what methods do you use?