Different perspectives from Sculpting to Layout views

Hi everyone !
Well, you have a real begginer here, struggling with some probably basic things.
I just wanted to know if it’s normal that the view (and perspective) of the Sculpting mode is really different from the Layout one. I’ve started my sculpting by changing the focal length to 100mm, but it seems to be the same in every view, so why not it looks the same ? I’m using Blender 2.83.5
Here is some image to illustrate it :

Thanks for you helps :wink:

That’s weird. Just to clarify, we are talking about 3 things here:

  1. Workspaces: it’s a layout of Areas inside Blender. Each area can be the 3d View, Shader Editor, Video Sequencer, etc. Examples of default workspaces are Layout, Compositing, Modeling, etc
  2. Viewport Shading: it’s the unique look in a 3d View area: wireframe, Solid, Material Preview and Rendered.
  3. Focal Length: it’s the unique focal length in a 3d View area. Can be accessed by pressing N. in a 3d View area.

In the image below I have 4 areas. Each one has different Viewport Shadings and Focal Lengths. So to the point: if your Sculpt Workspace has a 3d View that looks different that another 3d View area in your Layout Workspace, just try to change the values of the focal length and the Viewport Shading to make them match. Or just delete those workspaces and make others from scratch.