So i need to make some cut potatoes like this this https://geekrobocook.com/wp-content/uploads/2021/01/Dahi-aloo-curry.jpg
they are all different shapes and somewhat different sizes
now its probably easier to model and sculpt them each but i want to see if its possible to do them with geometry nodes, which can also help me learn that.
Can anyone help?
Quick and Dirty rough concept as a starting point.
Starting from a 2 point curve path as geo nodes input:
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Resample the curve
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Convert to mesh
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Add Arc profile to make wedge
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Offset vert positions with noise
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Provide random rotation and scale
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Create grid to distribute points
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Capture Instance attribute to be used for scaling and rotation
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instance points
Rough material concept:
Shader node:
2 Likes
Is it possible to get a better screenshot of the mesh? Looks so cluttered