is it possible in python to have one soundactuator to give this soundactuator during playing different soundfiles?
noon
is it possible in python to have one soundactuator to give this soundactuator during playing different soundfiles?
noon
https://blenderartists.org/forum/viewtopic.php?t=4743
apparently not
with python you can only adjust the volume ( getGain(), setGain(val) ), and the pitch ( setPitch(val), getPitch() )
(a pitch of 0.0 is the sound not playing, 1.0 is normal speed, 2.0 is double speed…)
ok, thanks
i’ve found another possibility:
import winsound
file = "C:/my/File/Path/file.wav"
winsound.PlaySound(file, 1)
noon
Thats nice, but it would only work in windows, it would require a full python installation (you might be able to get away with just a copy of winsound.py), and it wouldn’t work with 3d sound.
I haven’t looked into using the sound actuator yet, but I expected there would be a function like:
actuator.setSound(“sound1.wav”)
like there is for most of the actuators. :-?
Keith. 8)
In my case a full python installation is needed anyway. Because I’m working with an extern stroy-engine, wich runs in python.
But even thoug I would prefer it, if it would work with an actuator. But there is no function to set a soundfile with the whole path…
noon
I just got a question, If i use the sound actuator will the sound bug be fixed???
If so i have to find out about it
what bug?
I would doubt there is any implementation to do what you want at all, like the “alpha bug” it simply is not a feature
This was discussed a very short time ago, please use the search feature before you post a question.
https://blenderartists.org/forum/viewtopic.php?t=4743