I scanned both sides of a leaf and created 2048x2048 textures. Blender doesn’t support two-sided textures (maybe with nodes?) so I made a plane, duplicated it and flipped normals.
But because the textures got alpha channel, the faces are visible when viewed from both sides, which results in Z-fighting artifacts. (shows up great in UI, looks crap when rendering)
I can’t upload the blend file nor textures because they’re too big, sorry. If you absolutely must get the blend file in order to help me, I can reduce texture size to 64x64 and upload it.
Thanks for your time.