Hey Blender Artists,
I’ve been recently animating a character using the Dope Sheet and Action Editor. Once done, I’ll export it to Unity. My problem right now is that I have two animations: a walk animation and an idle animation. One is 30 frames and the other is 15(both are different actions). Whenever I’m testing the animations out, I have to adjust the timeline so it can play all of the animation or shorten it so it can play the shorter animation. Would this affect it if I exported the file to Unity or is there a way to set a certain amount of frames to each action?
Thank you for your time,