I’m working on a project that requires detailed texture positioning. I decided to move the project to 2.8 so that I would be ahead of the game. To move it, I created a Blender 2.8 file, then appended the project into it. Once I finished appending, I went to the UV editor and found the measurements quite wonky.
FYI, the measurements in the UV editor are the same no matter what unit of measurement you choose
On this topic, please discuss why the Blender developers would’ve changed the measurements, and how it will affect the users.
Also, if you know a way to switch the UV measurements back, I would really appreciate if you could share how it’s done with me please, I’m kinda at a stand-still until I know how to change the measurements back…