I really like the idea of using a bevel modifier as a non-destructive means of adding supporting geometry before a subdivision surface modifier. Here are the settings I am currently using. The highlighted portions are the essential ones:
And this works quite well, but with a one big problem that I’m hoping to find a solution to. That problem is, what happens when two bevels of different weights intersect.
You get this weird kind of pinching, where the narrower bevel overrides the wider bevel. Is there any way to achieve my desired result with the current bevel modifier? Because having to manually correct the results rather defeats the point of a non-destructive approach.