Hi, thanks for checking this out.
I have a problem. I have two ‘player’ in my scene each set up like so: An armature which is a parent to an empty, which is a parent to a cuboid shape. (The armature is the characters rig, the cuboid represents a sword (the empty is for spawning swords))
The cuboid has a collision sensor set up looking for ‘attack’ property (the attack property is set when a player attacks), when triggered this does something (set’s ‘defend’ property to True).
Unfortunately I can’t trigger the collision sensor with a set up like this. When the cuboid (sword) shape’s have no parents the collisions work fine. Or I can get a “one way” collision if I set one sword to rigid body (or dynamic) and one to a sensor.
I need both objects to collide and activate the collision sensor whilst still being the children of an empty.
Does anyone have any suggestions? Thanks.