Diffuse image texture is colored differently when viewed in the viewport

Hi guys, I’m practicing on how to set up PBR textures. I noticed how my dirt material looks blue in my viewport, but it’s actually more warm and red in the original. Is this normal? and how do I fix it?

Dirt material:

Viewport:

Nodes:

It’s depend of HDRI/Lights you using in the scene.
Try this, and look if it different.