Dino Detective PBR Character

Base by the concept of the talented Danny Williams shorturl.at/rtGNW.

This is my first PBR character Attempt and my first Basemesh sculpted in Zbrush as well.
Retopology was made in Blender and Props Modeled in Blender as well. The Dino, the gun, the gun-holster
and the badge was textured with Substance Painter. For the Glasses and the batch’s chain, I used
the Principled BSDF inside Blender. Render with Eevee

I made this project just for educational porpuses. I wanted to use Zbrush for all the sculpting and
modeling process. However, as a newbie, I found really hard and frustrating the polygon modeling
process in Zbrush. So I ended using my 3D modeling Tool of preferences.

I am a 34-year-old man who would like to work in the game industry. Thus, I am trying to learn on
my own with courses and tutorials at a fast pace. Any critic, advice, and suggestion would be well received.

Eevee render

Render viewport mode

Solid viewport mode

Dino Faces:8,004

Shoulder Gun Holster - Faces:5,671





Badge - Faces:404

Revolver-Faces:12.919




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