I shaped the glass inside to correct shape but! How can
I make (if that’s possible) dioptrical deformation of an image?
If it is too complicated, I’ll pass for now, but I’ve been
wondering if there is solution to it. Right now I am
using directed empty and calculating env map. Also I am using
procedural blend sphere texture for basic glass applied to alpha
channel. But - I am stucked here.
Thanks in advance
Jan
Ps. it’s far from ready, so please don’t comment lighting and
scene, because it’s just for testing purposes.
Thanks,
but the problem is that I do have
hard to 255 and spec to 2.0 and I can’t move it any further.
I can at least try to increase alpha and/or reflection.
There was some scrpit for making deformations in the glass. But native Blender renderer doesn’t allow to render refractions, reflections, caustics and the oter raytracing effects. Try to find the script…
Someone also emailed me tip to use YafRay for
actual raytracing, but for now I will stick to blender.
I will move to other software after I learn better blending.
I will move to other software after I learn better blending.
Um, Blender is quite different from other 3D apps. If you’re going to change software, do it now and don’t waste the time with Blender.
(Blender isn’t waste of time for me :-? )
Quote:
I will move to other software after I learn better blending.
Um, Blender is quite different from other 3D apps. If you’re going to change software, do it now and don’t waste the time with Blender.
(Blender isn’t waste of time for me )
whoa, i disagree !! blender is perfect for learning ( ok, apart from the gui ). how many max/maya users are able to creata focal blur/ reflection manually ?
Here is some misunderstanding. I am addicted to blender.
I’ve been speaking in terms of external raytracing, which
has been suggested to me for this case.
I can’t switch now, when I finally
started to understand blender conception and also
I don’t have money for expensive commercial software.
There is a plugin to fake refraction on my old site, but probably a better option probably is to use tuhopuu, Cessen has implemented refraction mapping. Or possibly wait for 2.27/2.28 which might have this option too. https://blenderartists.org/forum/viewtopic.php?t=10879