Hello, I would like to blur light emissions in the direction that the face normals are pointing.
How would I go about doing such a thing?
P.S. I’m using cycles to do this with the compositor.
Perhaps I should be more clear, I’d like a surface to blur in the direction it’s facing.
For example: if i were to have a cube that was emitting light in the render, then the composite would have a blur from each face that looked very similar to volumetric lighting…