I’m very new to Blender but I’m curious how I can get my models to export with a correct ‘Up’ axis. Currently when I export and then import into my development environment within DirectX my model is lying on its side.
I’m fairly certain this is because in my environment ‘up’ is the Y axis and in Blender I notice its the Z axis. Withouth manually rotating all my models, isn’t there a way I can export with Y being up or some kind of .X file editing I could do?
Any help is much appreciated and a belated Hello to everyone, can’t wait to get in on Blender and the discussions!