Apparently the software I’m using to program in uses a proprietary format (WildTangent web driver) and they have a .x to wildtangent converter but is only compatible with DirectX 7 format and not DX 8 or 9.
So 2 questions I guess:
What DirectX format did the blender exporter script convert to?
Is this the only DirectX exporter around, or only path from blender to DirectX?
You cant have mesh where there re actrual parts to it it Must be a solid mesh…
I can’t seem to export anything else other then a cube or other primatives -_-. The export exports it but the directx mesh veiwer is having ahrd time veiwing it…
But I am just guessing its becuase I have the lastest DirextX and this scripti exports dirextc 7