I have a little problem.
When running Blender in linux, I’m having problems with GLSL.
This is due to my intel graphics drivers, which are a disaster, but they work for regular fixed-function shading.
Now, this prevents me from opening someone else’s .blend file, as it probably has glsl enabled in the viewport. This makes Blender crash (sometimes even the graphics drivers crash) before I can disable the shaders.
So, my question is: can I run blender in some kind of “safe mode” where glsl shaders are globally disabled?
You can Append instead of Load the blend, by appending the content of the “Object” category of a .blend, it should not set the GLSL enabled in the display.
I tried on a blend that has GLSL , and that opening it (even with Load UI disabled) will set the display to GLSL , if i append instead of load, the display stay on my default “Multitexture” instead.