Hey. I was wondering if it’s possible to disable mip-mapping through OpenGL function calls (with the BGL module)? I tried a quick set to glTexParameteri, but that didn’t influence the textures. Is it possible?
EDIT: While you could do it in Blender with the “No Mipmapping” option and in a standalone executable with a command line option, it would be easier all around if it’s possible with OpenGL. Customization would also be a nice feature.