Hello,
How would I get about disabling physics between certain meshes. For instance, If I have a static sphere parented to a cube with rigid body physics, when the sphere intersects the cube, the cube freaks out and flies all over the place. Here is a pic to explain the situation a little better
. So how can I disable physics between the sphere and cube but enable physics between the sphere and other objects? I hope I explained my situation clearly.
Thanks!