Disabling AO per an object or material.

Hi guys,

I’ve just pulled down an svn build of blender 2.5, (about 1 week old), and I was wondering if anybody could tell me if it is possible to disbale AO for an object with an alpha map, without disabling ray trace shadow casting.

Idealy AO would take into consideration alpha maps, but for now I’m just looking for a decent work around. :slight_smile: