Disabling Frustum Culling?

Hey. I’m working with a particularly tall object, and whenever it gets close to the edge (the center out of the view frame, but the object still on-screen), it disappears. I tried to disable frustum culling for just the ‘problem’ objects by setting the visibility (both obj.visible = 1 and obj.visible = True). Is there something I’m missing to disable view frustum culling?

Have You checked the objects bounding box? It should not disappear unless the whole bounding box is out of view.

For the question - I now nothing about disabling frustum culling, sorry.

Thanks, LaH - changing the bounding box size (by altering the object’s mesh) helped out exactly. It’s weird that I couldn’t force the objects to be visible with obj.visible, though… Anyway, thanks again!