I have been trying to disable mipmaps in-game in Blender, and I know of only 3 ways to do it, and both are external: The first I know of is starting the game using parameters (game.exe -g nomipmaps) or something like that, the second is disabling it in the user preferences, but the standalone will still have mipmaps, and the third is using a launcher that SolarLune made which does the same as the first method, but by restarting the game using the blend. I am trying to make it controllable using a boolean property connected to a python script. Is there a way like this
from bge import render
bge.mipmap = False
that can disable mipmaps in-game without restarting?
yea you have to like reload the texture for it to take effect. When it’s done, it wont have this problem. Thing is, mipmaps are per-texture and not per-material, so that’s part of the problem.