Is anyone aware of a method or trick for disabling the rendering of particle systems in the 3D Window? I have the look that I want for the system, but I am trying to duplicate the object and it’s taking quite a toll on my system.
Changing draw type to bounding box definitely does not work. And, of course, when I do not need to render, all the particles live on a separate layer.
On 2002-03-19 09:16, theeth wrote:
put it on an unused layer
Martin
Thanks for the advice, but I already do that I want to know how to turn off particle rendering (if possible) while I’m manipulating the emmiter meshes outside of edit mode (e.g., duplicating patches of grass).
Why don’t you keep the particle total to ‘one’ while you work, and crank it up when it’s time to render.
Your other option might be to work with particle-less meshes (kep one with particles on a hidden layer) when you’re happy with your emitters set-up bring in the mesh with the particles, select all the meshes with the particle mesh being the main (lighter pink) selection, press ctrl-c and choose copy particles. Now all the meshes have the same particle settings!