I know there was a thread about this in a thread the last time I visited the site (5 months ago) But I can’t find it, so I’m going to ask here.
How do I keep pixels from blending when texturing an object?.. I wouldn’t really need to keep them from blending if I could texture individual tris procedurally. Either one would work.
If you don’t know what I mean by blending, I can post examples.