Hi, I tried obj.disableRigidBody() but this results in unrealistic behavior so can someone show me other ways to cancel an object’s momentum from within python? Thanx
Momentum = mass * velocity
Mass != 0
So velocity = 0 when momentum = 0
What is the problem you are having? Are you using applyMotion or dLoc? If so, don’t.
own.worldLinearVelocity*=0
Thanx guys, now I can finally throw object forward repeatedly without it veering off course because of the momentum it carries from previous actions. I’m using applyForce btw, is it good?