Disabling the Momentum from object's physics?

Hi, I tried obj.disableRigidBody() but this results in unrealistic behavior so can someone show me other ways to cancel an object’s momentum from within python? Thanx

Momentum = mass * velocity

Mass != 0
So velocity = 0 when momentum = 0

What is the problem you are having? Are you using applyMotion or dLoc? If so, don’t.

own.worldLinearVelocity*=0

Thanx guys, now I can finally throw object forward repeatedly without it veering off course because of the momentum it carries from previous actions. I’m using applyForce btw, is it good?