Hi everyone, for some reason when i run my game in blender (by pressing p) it removes/changes some of my textures. How do i fix this?
Thanks,
Lediron
Very easy fix. Go to edit mode and select all vertices. Then in the toolbox scroll down until you see the selection marked “Normals” then click “Flip textures”. That should do the trick. Or go to texture mode and change your textured mode to GLSL (sometimes works).
Make sure all you textures are packed, and also make all of them UV, instead of Generated or anything like that. To pack: “file”, “external data” —> “pack into .blend file”. If they are moved, it come up with an error:
“Traceback (most recent last call)”
In that case, find them or update the textures.
If you mean that the base object remains, then simply use a material. If you mean that the entire object is gone, try flipping the normal in the toolbar in edit mode.
Ok i will try the packing files thing, everything else i had already tried, thanks guys