https://streamable.com/4newm [GAME-PLAY] (NEW)
Player is totally lame & will be replaced ASAP
Environment is based on Post-Apocalyptic under-ground shelter.
Ambient Occlusion textures look horrible as it is set to low -
because Blender Cycles sampling is SO process intense.
Is the game’s artstyle based off of that of Last Man fighting? I noticed other than the models, there are some differences. Such as the lighting and textures
What in the world does the Profile Frame-Rate have to do with whether it’s Parkour or not ? ?
Hey @CountEthan , glad you could make it
To answer your question, they aren’t the same models, as I usually make new assets per-project to help me get in the mood of the planned vision.
The reason they have the same look is because Low-Poly is the best modeling I can do currently with my skills.
However, once my skills include High-Poly modeling, I’ll be sure to include newer models
Wisdom Within [UPDATE]
A lot of new changes.
See them for you-self in the video - Or join my Discord server to get test versions that are now available ^^
If you can’t join for personal reasons & you want to try-out the test versions, PM me & we can negotiate.
[NEWS]
Version 0.02 test version is finally available on the Discord server (or) through negotiations in private.
[UPDATED]
[ESC] key now does Game -> Menu -> End Game
Modified all UI so now it all makes sense (I removed a lot of unnecessary stuff)
Removed [RIGHT] mouse holding for Walking & Looking modes (there’s only camera mode now, which is automatic)
Will soon add Player_Position to Mouse-Cursor position on click function.
Credits:
Human on the left, Alien on the right.
Both models are from the same 3rd-party model (I made the human head lul)
Models are textured by me with 3rd-party textures.
Player models are rigged by me - Walk-animation is already complete.