I do recall reading in the Modo forum as to how people were impressed when their models looked a lot more pleasing to the eye in Blender 2.8 than Maya and also their native Modo (because of more modern drawing features even for things like solid mode).
The tricky part is convincing the industry to leave the legacy workflows and displays (that pros have been accustomed to and comfortably using since the 1990’s) behind, sometimes a new workflow is embraced like PBR, but not always. Not only that, but it is tricky to encourage them to pick up potentially useful features they never encountered before (ie. Blender’s 3D cursor, which actually saw significant improvements in the last few years).
It is true that some new ways of working just didn’t work (like right-click select), so I’m not saying that everything that is ‘new’ will be superior, but many other times it is superior or has the potential to become so.