Discrepancy between cylces and evee (UV map related)

Remeshed this model, and the uv bake shows what would look to be what evee is representing, but then i switch to cycles and looks fine. confusing when trying to properly remesh something.

*edit - okay, opened in previous version and the viewports are now matching the uv editor.

must have been some caching issue. maybe this will help someone thats also having the same problem.

evee cycles

I too noticed that sometimes Eevee preview does not update a texture after (re-)baking, though I haven’t yet managed to build a reproducible case for the devs to look at.