I Would love to be able to customize more than just the icon file
in the user prefs, where you can load a customized icon file sprite.
can’t we have custom preview.blend file also? (it’s used to render material previews)
and the brush icons, the big ones. for texture painting and weight-paint and sculpt tools. They are all separate pngs so that’s a bit trickier to “customize” in a easy sprite sheet fashion.
I know where to change them to compile my own blender with custom icons, but then I get a (M) at my rev. number because it’s consider a local version.
Also they sometimes get overridden and i manually force overrides with svn co to resolve other issues.
Anyways , should we pester a dev to look into this? it’s not prio A; nor B. But maybe F? if they are kind enough.
my idea for material preview would be using the test grid as background, and give it more space … now it’s inside a super tiny box throwing very small reflection.
that’s my idea basically.
The file to replace would be this one
/blender/release/datafiles/preview.blend
is it even possible to swap this during runtime? I think so. Since luxrender, mitsuba and v-ray all have their own preview scenes for material preview.
THAT SamCameron is a different topic altogether. (also, on a side note, I believe it is much easier to always use English, as it helps when people need support on the forums, as many features have specific names)
I think having different preview files would be a nice feature. I often get annoyed at some of the previews I get, because they are just so terrible looking. Also, another side note, WHY IS THE CUBE ON AN ANGLE?! rages once more at the preview cube being on a stupid angle