I would say that you would just have to accept that usually you would not set diffuse to 0 to achieve black. that it would always be used in combination of other things.
So color inputs counter-clockwise.
Color
Diffuse Value
Reflection
Refection value from LightWave swaps values with Roughness and Metalic to achieve reflection.
Diffuse value lowered removes color from color with saturation level to white. Not black.
Getting specular to to work is another problem. It does not translate directly. Probably have to just find a way to add a highlight based on view angle or something.
People have no idea how useful that was trick was. It was used a ton in vfx work.That and the fact the lights could go to 1000% or more. Sometimes I would just punch in stupid numbers to see what things would look like.
Yeah. I’ve been told that Blender lights can do the same trick. C4D lights, tmk, do not.
Personally, I prefer the “no-training wheels” approach to parameters, although I suspect that in PBR type math it might be flat-out impossible. But the fewer limitations coders put on parameters, the better: someone wacky will figure out some use for something that makes no RW sense.
Who are all these people & am I in the wrong forum?
Is there anything similar in blender to LW’s bevel tool, where you could extrude and scale at the same time? Blender’s extrude then scale then extrude again then scale again is kinda slow.
Probably there are some functions I have forgotten. Likely there is also an addon that does a better job. This is one of those things that LightWave does better out of the box in my opinion.
(right click default)
e for extrude, notice it jumps into grab mode on the normal direction. Left mouse to commit. Or you can jump right to scale or rotate with the key shorts s and r.
whereas in LightWave you can have the move tool active and simply keep extruding, or change to scale etc.
probably good to also be aware of the inset tool “i” which is kind of a bevel tool on one or more faces.
Also for any tool you are using don’t forget about this handy little panel:
Yes, not immediately obvious, but the inset tool can do this. Choose I, start your inset, hold CTRL and you can then extrude / pull in the inset face, so instead of inset/extrude/inset/extrude, you can jsut stay using the inset tool.
You have to commit each action, if the tool is not the currently selected tool, you can’t do stacked actions in one process. However, if you have the inset tool active, then you can just release then start your next inset, so it’s pretty darned quick.
One thing about Inset: I was checking for “negative bevel” and saw the “Outset” checkbox, but for some reason on a simple cube I wasn’t able to get “Outset” working at all.
Speaking of hidden functions. I came across knife project in blender. Actually I had to do an internet search for how to project a curve and slice with it. The weird thing is knife project is not listed in keyboard short cuts, there is no menu item for it. It only shows up when in edit mode and you use the search function. And that’s granting that you know it’s called Knife project.
How many other blender functions are buried and only accessible by using a magic decoder ring on the 4th Tuesday of the month?
Kidding aside is there a list of all Command functions in Blender? And what mode you have to be in to summon them?
Awkshuaally…it is under the menu items, Edit mode>Mesh> knife project. Why it’s not with the knife tool? I have no idea. Lightwave had it’s own share of weird hidden items also.
One thing I must strive to remember is Blender’s little cheat sheet in the status line…:checking: although (oddly) INSET doesn’t seem to have one.
Sometimes things like this make B feel like a graduate project: it’s not fully polished. But, neither was LW.
Most. Modal. Program. EVAH.
Mash3d, one thing that continually baffles me is WHERE will I find various items, once I know they exist? WIll it be in the Face menu? Or the Mesh menu? Or only in the RCLK menu? Invariably it seems the devs will never put it in my first guess. Oh, and in what mode?
The Ascended Masters says it reduces confusion. They’re wrong.
Yeah, there are so many things in Blender, Mesh tools is something again, I really should sit and play with as there are so many useful features in it. The face inset fillet alone is something that I will definitely start using.
To continue this. The node network I showed you works reasonably well to simulate reflection/diffuse values. Specular is another story and it is beyond my node knowledge currently.
I tried it, it’s kinda similar, but you can’t inset outwards (is outset a word?), you can go smaller, but not larger than the original size of the polygon. I guess I have to learn the new Blender ways
Also if you don’t start from the right position when scaling, rotating, insetting etc. the tools don’t work probably. I think you have to have your cursor out to the top right, not too close to the object/ polygon for it to work correctly. That’s my experience with the Mac version…kinda disorientating seeing polygons go crazy like that…hahaha