Discuss: Ramp Color for Window in Themes/3Dview

http://img220.imageshack.us/img220/5059/rampwindowcolor.png

The ability to have a color ramp (gradient), not just flat color in Themes/3Dview/Window color.
Would this be an good idea to have ?

It’s just a tiny bit eye-candy but also the effect of the area being a 3d viewport is clearer from a GUI perspective.

  • flat panels etc for buttons and sliders
  • a ramp color gives impression of depth, hence more of the effect that your peeking into a 3d realm and not GUI button/settings.

I am not sure this is interesting for orthographic view.
It can also be confusing when rotating View around a scene if color ramp don’t change.

I think the sky gradient should show up in the background, or a texture if the user has one mapped to the world settings, as the 3D viewport is representing the ‘world’, by allowing that it would allow for the above, plus be very useful when setting up scenes in the viewport.

@zeauro I thought of that also, easy solution is just color1->color2 from bottom to top. hard solution is to match it to the z0 horizon. then orto views also make sense. you know straight of if you look into the ground or up. (in my mockup ground would be darker)

@daniel8488
I was like 99% sure this was the case if you enable Dispay>Only Render in 3d view property panel. but it doesn’t :confused: not for me atleast.

+1001 internet nights/cookies/totally in agreement :slight_smile:

I thought one of the GSOCers made a patch for that as part of the pre-selection dance.

doesn’t Modo have a look similar to this? I really like the look of it personally.

@UE I haven’t seen, post links?

@giant551 modo has a flat blue/greenish color, I thought they had a ramp. maya2011 has a ramp. but to strong. want a ramp more subtle ala modo. modo has blender orange for selection also :stuck_out_tongue_winking_eye:
modo+blender=True

Nice idea. For such a simple effect it really gives a lot… :open_mouth: +1

I tottaly agree to this, and I’d like this to be the default way. You could switch that off in the preferences/themes.

nod, nod in total agreement :yes: :yes:

So you think you get extra support for posting tits, eh?

+1. Nice effect. Great for contrast preview other than eye candy.

Yeah, the boobs obviously worked on me.

While I like the idea, I think the linear “slate” color gradients have a dated 2010 look to them. I think Blender needs to stay dynamic and cutting-edge. Instead, we should focus on adding support for radial gradients instead.

http://twitpic.com/3ht7em

:smiley:

@ogbog

omg that effect, and titties. I get friday flashbacks. I never been to amsterdam but I can imagine thats how everyday is over there after visit in the coffee shops.

wops I didn’t even react to the fact the breats area was in view. im totally used to naked bodies … to much hipster blogs. :smiley:

but the general idea is sound? I might even give it a try to do it in C. but I suspect a more experienced C/Blender dev. could do it in a blink of an eye.

“This is my happening, and it freaks me out!!” --Z Man

it wasn’t modo, it was silo, but yes…I like it.
+1 from me.

I like all three

a flat color
a gradient
or also the world texture (gradient/blend and image/procedural texture)

Flat colour
I like the idea and its probably the easiest to implement.
Gradient background
Its nice. Could be good for sculpting or previews but for general work I’m not so sure. How does it look with the grid on top?.
World Texture
A probable winner. If it can be easily set up and rendered, a definite winner.

@aermartin

“I was like 99% sure this was the case if you enable Dispay>Only Render in 3d view property panel. but it doesn’t :confused: not for me atleast.”

AFAIK this was more or less the case up to blender 2.45 but it used the backbuffer button in the render panel to render the background image not world image