Hey there guys…
Today while searching for a possible way to get realtime reflections in blender (specially on curved surfaces) I found this awesome feature of blender(2.6x) “Dome Camera” (Properties Window: Render>Stereo>Dome>Cubemap) which had an option for cubemap rendering in realtime…
Another great thing is that it has an option of “render resolution” which means we can reduce its memory usage.
If we combine this with “render to texture” we can easily get a realtime updating cubemap.
but the problem is - this is actually a feature of the scene and not the camera… so if you turn this on, all the cameras in the scene render cubemaps.
I have attached a test blend.
If somone here can carry this experiment further to get realtime reflections working… PLEASE DO!! any other suggestions to achieve the same are most welcomed.
Cubemap Test.blend (517 KB)