a fan art i was sculpting it for a while in blender without using the symmetry feature , rendered in cycles.
textured in substance painter.
software used : blender 2.82a
Very nice ! You catched well Cedric Peyravernay style.
I love how you managed hairs… Is this hair particles converted into mesh then sculpted upon?
Thank you for very awesome comment
about the hair i just adjust the root diameter while increasing the length of the hair and increased the radius of the hair a little to make it a little wider and added some noise to the hair .
Than you for the tip. Will check this out for sure, hairs are something that I want to improve in my workflow to achieve detailed and sculptery look. You nailed it!
thank you for you positive reply.
It reminds me of Fransis Becon’s work. Strong lights for my opinion Perfect style
Thank you , iam glad that you liked it