Hi…
a fan art i was sculpting it for a while in blender without using the symmetry feature , rendered in cycles.
textured in substance painter.
software used : blender 2.82a
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Very nice ! You catched well Cedric Peyravernay style.
I love how you managed hairs… Is this hair particles converted into mesh then sculpted upon?
Great effect!
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Thank you for very awesome comment
about the hair i just adjust the root diameter while increasing the length of the hair and increased the radius of the hair a little to make it a little wider and added some noise to the hair .
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Than you for the tip. Will check this out for sure, hairs are something that I want to improve in my workflow to achieve detailed and sculptery look. You nailed it!
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thank you for you positive reply.
Thank you , iam glad that you liked it