Diskless render nodes in a cluster

Hello!

Is it possible to build a diskless node render farm? So far, I have found Kerrighed to be a viable solution for PXE booting.

Has anyone tried building a diskless node render farm? If so, how did you do it?

Thanks!

Though I havn’t used it yet, Condor has been used before to run a blender renderfarm (not to mention various commercial render farms)

diskless tutorial: http://www.linux.com/archive/articles/49654

some email I recently sent to the condor list asking about using it for durian
https://lists.cs.wisc.edu/archive/condor-users/2009-August/msg00055.shtml

Post from a while ago from someone who setup condor with blender http://blenderartists.org/forum/archive/index.php/t-102226.html

There is also a commercial project called Linux RenderFarmer http://www.linuxrenderfarm.com/ which sets up this type of system for you. It costs $250 for an 8 node setup, but it sounds like it takes care of a lot of installation issues and the nodes boot by PXE. I’d like to know Campbell’s take on this system even though it is not strictly open source. Cheers.

thanks for the tips! I’ll be reporting back once I get my hands dirty with the cluster :slight_smile:

EDIT:
@ideasman42
I’ve read some clustering HOWTO’s and it explains how to setup the SSI, like this one https://wiki.edubuntu.org/EasyUbuntuClustering/UbuntuKerrighedClusterGuide.

I actually can’t get my hands on the hardware yet, so all I can do right now is to get a feel for the process. I’ve done quite substantial research but I can’t seem to put them all together… hehe… I will, eventually :slight_smile:
I had just finished reading up this link http://www.linux.com/archive/articles/49654, and I think I’m missing a point. It doesn’t explain how to setup the SSI (single system image) which the nodes will boot into. Should I expect this article to explain the process or does drblpush actually setup the diskless nodes in one go? :confused::spin: