I learned Blender a few years ago but was away from 3D modeling for a while, so I am a little out of the loop. Decided to give 2.8 a spin with the new UI and other large updates. Very impressed so far, I honestly can’t go back now and I’m stuck in 2.8+ for good! Glad to be back in 3D, hopefully I go further this time.
I’ve been very impressed with the new Principled BSDF shader, it makes building materials very fast and easy. I’ve read that this is based on Disney’s principled model, so it must be good right? I noticed Ubershader today, is Principled BSDF and Ubershader based off the same model so share the same capabilities or is there any reason to use one over the other? To me it looks like Ubershader was just the first to implement Disney’s model into blender’s material system, while the Principled BSDF node is the blender devs implementation, but both are based on the same model.