I am using the displace modifier to get geometry detail in my meshes, it works great for flat surfaces but if one of my meshes is slightly more complex than a plain it doesn’t work.
I tried using normal direction and RGB to XYZ.
Normal direction stretches the model;
RGB to XYZ makes it so that one side is displaced outwards and the other side inwards. Making me think that the displace modifier doesn’t include negative axis.
Does anyone know how I can fix this?