Does anyone have issues with the displacement modifier while using cycles? I’ve had problems with it consistently for the last few releases. Sometime it will work fine, and other times it will invert itself, so that the texture displaces in instead of out. Sometime it happens in the 3d viewport, sometimes not - sometime it only happens when rendering or previewing. It’s really annoying. When it does invert it is not a true invert, the calculations are just a mess. It then becomes hard to get the model to look right. Then, out of nowhere, it will return to normal.
Any changes to the texture node seem to cause the inversion. Currently I can exit out of Blender and when I open it back up it is fine - until I make a change to the nodes.