I want to use the Displace Modifier to get a mesh with displacement, but I have a problem with the texture.
When I add a texture by choosing my Displacement Map, I have a problem with the scale (My texture is 5276 x 1224, size is proportional to the mesh), but as you can on the image below, my texture is stretched, and I couldn’t figure out how to scale it:
Below is what I want to achieve with the modifier, but here it is with a shader including the node displacement:
Do you have any idea?
Once transformed into a mesh, I will be able to sculpt it.