i’ve been working on a project were i’ve converted a curve to a mesh and now i want to displace that mesh.
I want it to look like there’s cracks in the mesh, but it doesn’t work. Everytime i try to displace the mesh with a modifier the result is a weird unevend displaced mesh. I think the problem ls with the faces of the mesh, naturally the faces are a bit weird form the convertion to a mesh form a curve. I’ve tried to clean up the mesh and i even re-made the whole model with box modeling, but i get the same weird uneven result.
I’ve included diffrent versions of the mesh in the blend file.
The goal is to displace the converted mesh without having to drag down on the quality of the mesh or having to re-make the mesh.
Thanks on forehand