-can normal maps be used in blender/ are they functional
-does anyone have any experience using blender and zbrush together, and if so is there a way to generate a either a normal map or displacement map and use them in blender?
I can get my mesh into zbrush and modify it but i have no idea how to export a normal map from it and use it in blender/and the same for that matter how would you do a displacment map also?
.obj files exported from zbrush import into blender just fine
you will not get the precision you want on the displacement map or the normal map however. [and it will take some experimenting to find the correct object or world space settings for normal maps].
so your fancy high detail displacement map… yeah, it’s not going to be very useful in blender. [or consider the example file of the ape [?] head… the detail of the hairs is completely lost]
[also the images have to be flipped on the y axis… but this kind of stuff you ought to be able to figure out on your own]
I got great results using a normal map generated by nvidias normal map creation plugin fot photoshop. I don’t know the web address for the download, but just search for it on the web. I found it easily and it worked beautifully.