I’ve done successful displacement in Blender many times, I don’t know why this is failing on me. Maybe I’m missing a step? I’ve tried this in 2.61 and 2.62, on both my actual project and on a default cube and neither are working for me.
My displacement maps are coming out either solid grey, or if there is any variation, it is a harsh, posterized solid color, ie, no shaded gradient between tones. Then things don’t seem to be showing up quite where I’d expect.
I’ll give the default cube examples first:
Ok, so here you see three cubes. All are unwrapped with the exact same UV seams and layout.
At left, a subdivided cube with a subsurf. At right is the Multirez object. In the middle is the Hi Poly made from applying the multirez.
I bake Selected To Active Displacement from Hi Poly to Lo Poly Subsurf and get this junk:
and the same goes for Normal Baking. Except at least there is some tonal variation in this, but it’s all clustered up as if there were two planes in the UV map.
If anyone needs a blend I can upload one. Not sure if I can attach one here.
I would REALLY appreciate some help.
(I’ve also been unable to do any successful baking directly from the multires. )