Displacement goes wrong

I am working on Blender 4.4.0 alpha and i am using a material with displacement. I am not totally sure, but i think the material is from Blenderkit or some other site - these materials did work

So i have no idea what happened, that the displacement now looks like shit. Was there any change in Blender so that i have to check any checkbox or something?

result:

if i mute the displacement node:

shader node tree:

It looks like you are trying to use displacement on a low poly object. That will not work, (and never has).

Displacement displaces geometry (moves vertices) and needs very dense geometry to look good.

LOW POLY

HIGH POLY

To get good displacement with an obect and texture like that you would need Millions of vertices and it would probably not be worth the resources.

I would use bump instead of displacement to fake the normals, you can set the material to use bump only in the material’s surface settings.

Or use a bump node instead of the displacement

2 Likes

Thank you very much!

1 Like