How can I add a displacement with Cycles in 2.7? And more importantly, with a displacement map. The Mix shader is of no help and I can’t find the proper node to use as consequence. Anyone able to tell me how it works?
Use a Displace modifier
Or see http://blender.stackexchange.com/questions/1719/why-wont-the-material-node-displacement-work-in-cycles for the experimental feature
But I can’t seem to find any displacement options in my properties. And to prove my point:
There something I’m missing here? Am I not doing something right?
UPDATE: Never mind, found out why it was like that. Had it in supported mode. But I think my next question is this: How can I apply a displacement map in Cycles with the experimental feature and a normal map at the same time?