- Please help me understand why displacement pushes out white elements instead of the opposite. I wanted to do displacement through a sweep, so I searched online, watched some videos, and did exactly what I saw, but it pushes out white elements instead of black ones. I decided to learn more about the blender, but I got stuck at this point.
It is working correctly. It’s not “black and white”, it’s “0 to 1”, where black is 0 and white is 1. 0 displaces things by a 0 amount. 1 displaces things by a 1 amount. Black doesn’t displace. White does
Just to clarify this so that one my actually help…
You are using a bump node to control the normal in the shader so you do use a displacement modifier also ?? Or do you want to use a Displacement node and use the Displacement input slot at the Material Output ? Also setting the Surface Displacement to not only Bump ??
And if you ever wanted to invert the displacement, you can do it with invert color node. But if your displacement in some case was really going in a wrong direction, you’d probably have flipped normals in your object.

