So i have been using Blender for a while now but there is just one thing i cannot get right at all! Whenever i put a normal map on my texture its completely fine but when i use a displacement map it never fits the texture. Say for the example the texture was of a cobble street the displacement map is always like a scaled down version of the actual texture and as such never fits properly and makes the texture look bad.
As you can see in this image the displacement map is much more scaled down than the actual the texture is on the right. All i want to do is make them match up so the textures look correct,