Hello!
I’m having problem with my displacement map in blender. The seams become visible when I turn on my displacement map in the node editor:

I exported my displacement from zbrush to blender, following this parameters:
I also used the options ‘smooth UV’ and ‘recalc UV’ in zbrush. I did this because I was following a tutorial.
I’ve tried another parameters in zbrush export, but I didn’t succeed.
How can I solve this?
Thanks in advance.